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101. Uber killjoy exploit! Invalid noob good-for-nothing-else'ers take note - in Player Features and Ideas Discussion [original thread]
Originally by: Sq7 You imply there is something I must learn. OK teach me dude. What do I not know? What can you do when somebody salvages your wrecks? They're not your wrecks.
- by Lear Hepburn - at 2009.09.20 21:09:00
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102. enemies of the state - in Player Features and Ideas Discussion [original thread]
Originally by: Korell Nova why is it that enemies of a race are still able to dock at their stations?? i mean with player owned outposts we can restrict who can dock at our stations why dont the major powers do the same???i mean someone wi...
- by Lear Hepburn - at 2009.09.20 08:29:00
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103. Training all 3 alts at the same time. - in Player Features and Ideas Discussion [original thread]
The real bonus of this is that you can artificially extend training times for when you go on holiday and the like.
- by Lear Hepburn - at 2009.09.20 06:25:00
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104. Text size and screen optimizing for widescreen and TV users - in Player Features and Ideas Discussion [original thread]
It is a good idea, and it has been suggested many times.
- by Lear Hepburn - at 2009.09.19 22:11:00
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105. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
It's high sec, not total sec.
- by Lear Hepburn - at 2009.09.13 18:37:00
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106. Possible ore-theft solution - in Player Features and Ideas Discussion [original thread]
I really don't see how this makes stealing ore from lazy jetcan miners easier...
- by Lear Hepburn - at 2009.09.13 15:14:00
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107. Accelerated training idea. - in Player Features and Ideas Discussion [original thread]
Edited by: Lear Hepburn on 13/09/2009 12:36:57 Originally by: Zabrina Originally by: 159Pinky Zabrina, these things get proposed 10 times a week. The reply is always NO. Care to guess why? Because skill training is well balanc...
- by Lear Hepburn - at 2009.09.13 12:30:00
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108. can tipping sabotage - in Player Features and Ideas Discussion [original thread]
Originally by: Ezevector I posted something similar, but my idea was explosives that would blow up the ship trying to take the can. Quote: just don't jet-can Just don't can-flip. I can, so I will. You can jet-can mine too, so...
- by Lear Hepburn - at 2009.08.28 20:09:00
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109. A fix to wreck stealing - in Player Features and Ideas Discussion [original thread]
Originally by: Carmaine Wreck stealing .... How can something which is not owned be stolen? The first two words of your argument display the fact that you simply do not understand the mechanic.
- by Lear Hepburn - at 2009.07.04 15:54:00
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110. Feature request for ammo control - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 At one stage there was a problem with a single Defender Missile taking down an entire Volley/Grouped shot, not sure if this is still the case, I'm not a missile user. I am, and I've yet to see this happen. The o...
- by Lear Hepburn - at 2009.06.18 14:15:00
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111. Feature request for ammo control - in Player Features and Ideas Discussion [original thread]
Originally by: Qwyp Originally by: AtheistOfDoom grouping kinda fixes this but ok. Well as a missile user I never group, since it's better to space out the launches to maximise dps over volley on some npc's in missions or whatn...
- by Lear Hepburn - at 2009.06.18 08:43:00
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112. Better suggestion board. - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya Originally by: BeanBagKing Solution #1: Implement an ideas, solutions, and voting system similar to Ubuntu Brainstorm Argumentum ad populum. Not necessarily fallacious, though - it depends on your init...
- by Lear Hepburn - at 2009.06.15 21:21:00
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113. Account and Training Idea - New Approach? - in Player Features and Ideas Discussion [original thread]
I wouldn't bother. Why would I want to when I can play two characters at the same time on my PC and on my laptop for the same price? Why would I want to when for the same $30 I would get 4 scout alts? No benefit to the user, tbh.
- by Lear Hepburn - at 2009.06.15 21:19:00
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114. Add containers content and ship fitted to assets - in Player Features and Ideas Discussion [original thread]
Supported fully. I can find out this stuff on EveHQ but not in-game, which is, as Clansworth said, silly.
- by Lear Hepburn - at 2009.06.13 17:27:00
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115. out of game training - in Player Features and Ideas Discussion [original thread]
Edited by: Lear Hepburn on 12/06/2009 22:00:10 Originally by: Rex BrightStar people are going to Character farm no matter what becouse they can make more money than the subscriptions costs. it will happen and yes it would partially mak...
- by Lear Hepburn - at 2009.06.12 22:00:00
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116. out of game training - in Player Features and Ideas Discussion [original thread]
Originally by: Rex BrightStar Edited by: Rex BrightStar on 12/06/2009 19:34:13 i dont see how it would be detremintal to the game experience, and further more it would help let people who like you and me cant get on when deployed. you ...
- by Lear Hepburn - at 2009.06.12 20:02:00
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117. out of game training - in Player Features and Ideas Discussion [original thread]
Originally by: Rex BrightStar i am a service member and am curently unable to login to the game to set up my training. is thier any way to out of game train and if not can you add it to the website so i dont loose all the time i could be t...
- by Lear Hepburn - at 2009.06.12 19:22:00
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118. Ninja's, instancing and the new player experience. - in Player Features and Ideas Discussion [original thread]
This is a decent enough idea. Eve needs a bit of guidance (but not too much!) for new players. The first time someone dies is usually through ignorance of what other players can, and will, do to them in hisec, and this can be frustrating and cau...
- by Lear Hepburn - at 2009.06.12 05:28:00
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119. Idea for mining , from the laser to the cargo - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 which if ya think about it doesn't make sence what was i shooting a none functional mining beam for 2 minutes Think of it as a cycle - power up, power levels, power reduces - that takes a finite amount of time. ...
- by Lear Hepburn - at 2009.06.11 07:22:00
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120. NINJA SALVAGING - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa And its also worth to remember that the conflict occours in highsec which is meant to protect carebears / newcomers. Protect to a degree. Hisec is not totally secure, or some sort of PvE zone, nor should it be.
- by Lear Hepburn - at 2009.06.11 06:37:00
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